Weapons

A variety of starship weapon systems are available in Starship EVO. They can be Integrated with player ships using blocks and bricks to create turrets or retractable mounting points. The same parts are used in the construction of small, handheld weapons.

Stats
All weapon bases have different base stats that affect how they can be used and how they affect the ship around them. They have three different types of stats:


 * Heat and power
 * Damage (heat and hull)
 * Charge time and fire time/bullet velocity

Laser
The Laser is a base weapon system that creates a weapon that fires individual projectiles at a high velocity. It is very versatile and can be equipped with a variety of attachments.


 * These new lasers can be scaled to a maximum of 4 blocks long, to increase damage. (may change in future)


 * Comes in two variants - the large (4x4) and small (1x1) block sizes. The large sized base is more heat efficient per damage dealt, but is less compact.



Beam
The Beam is the big brother of the Laser, and as it's name suggests, it fires a high-power hit-scan laser that does impressive damage.


 * It has similar stats to the laser, but due to the fact that when firing its trigger power and heat draw/gen are always applied, it does consume more power and produce more heat on average.
 * Its biggest selling point is its hitscan properties and range, which are both great for dealing with small, fast ships, and although it does have lower hull DPS than the laser, its massively higher heat damage is more than enough to compensate for it, since it is extremely effective against smaller ships with a low heat capacity


 * Can be scaled to 9 blocks long, more than double that of the laser
 * Also comes in large (4x4) and small (1x1) sizes. Just like the laser, the bigger beam is more efficient, but less compact than the smaller.