Major Updates

Simply, a list of all major content updates and important events after the original kickstarter release on October 27, 2017. (wow, it's been that long already?)

= Timeline of Important Events =  Original Announcement of Existence: 

 Original Kickstarter Release:  October 27, 2017

 Open Early Access Release:  June 19, 2020

 Full Release:  farther future

= Update Timeline =

Restricted Alpha Updates
11/12/17 - 17w45c | the original iteration of the quick action wheel was added

12/06/17 - 17w49  | various logic gates added, first new action bar look

12/16/17 - 17w50  | power and heat systems introduced

12/24/17 - 17w51a | first freeform block introduced - oooo-oo we're halfway the-er!

03/12/18 - 18w11a | capacitor block and shield system introduced

03/25/18 - 18w12a | block health, damage and repair added

04/10/18 - 18w15  | multitool introduced

06/03/18 - 18w22a | new logic system; link tool

06/13/18 - 18w24a | general aesthetics and logic update

10/25/18 - Legacy Update
Transition from old game system to newer system

11/10/18 - 18w45a | building drone added

11/23/18 - 18w47b | first new scalable hinge added, new vehicle cores

12/04/18 - 18w50a | stencils, Stickers, Patterns, and Paint Update

06/07/19 - 19w23c | symmetry tool update

07/08/19 - 19w28a | shipyard and various AI items added

07/29/19 - 19w30a | slider extension, system balance, additional AI

09/18/19 - 19w38a | new damage, decals, and paints

01/04/20 - December 2019 update
Large update introducing game balance, gravity, weapons, system blocks, personal movement, and the re-introduction of ring habitats. see the Kickstarter update for full info.

01/09/20 - 20w02b | blast door added

01/23/20 - 20w04a | weapon barrels for laser block added [weapons update 1]

02/03/20 - 20w06a | asteroids transferred to new visual model (blocks-are-gone) (crab rave)

02/24/20 - 20w09a | brick systems added (woo) and collision system reworked (again, woo)