Attachments (Weapons)

In the recent [weapons update 1], attachments were introduced. These attachments are added to a weapon base to increase one of its base stats: range, heat production, recoil, or fire rate. Currently there are [4] attachments: [4] for the laser weapon type, [0] for the missile type, and [0] for the beam type.

= Laser Weapon Type Attachments =

Range Barrel
The Range barrel attachment increases the effective range and projectile of the laser weapon, allowing the projectile to travel farther, faster.

The base range of the block laser is [1800 m], and the attachment increases it by [450] per length of block, to a maximum total of [5400 m].

The base projectile speed of the block laser is [600 m/s], and the attachment increases it by [150 m/s] per length of block to a maximum total of [1800 m/s].

A Range barrel can be a maximum of 8 blocks long, currently the longest attachment.

The Range barrel is also colloquially known as the "barrel" or "cannon barrel," as it increases the range and projectile speed of the laser, enhancing its use as a capital ship weapon.

It does not increase damage or any other stat, nor does it require additional energy or produce additional heat.

Cooling Barrel
The heat dissipation or cooling barrel attachment reduces the heat produced by the weapon, allowing it to be fired for longer, or on smaller ships.

The base heat release of the block laser per shot is [250 h] per length of laser block, and the attachment reduces it by [250 h] per length of block, to a maximum of [-1000 h]. This effect does not go into the negatives, so at the maximum dissipation, the laser, when shot, will produce no heat.

The Cooling barrel can be a maximum of 4 blocks long, one of the shortest attachments.

It does not affect the heat applied to the impacted entity.

The Cooling barrel does not affect any of the other stats, so is very good for use with small ships that have a small heat capacity.

Anti-Recoil Barrel
The Anti-Recoil Barrel attachment reduces the recoil from gunfire, allowing better control of the ship when firing, and it also looks cool.

The base recoil force of the block laser per shot is [98 kN] per length of laser block, and the attachment reduces it by [not working] per length of block, to a maximum total of [not working].

The Anti-Recoil Barrel can be a maximum of 4 blocks long, although it will appear five blocks long, as when fired, it imitates the effect of an artillery hydraulic recoil mechanism, causing the end of the barrel to retract a block (from five to four).

It supposedly does not affect the impact force of the hit entity.

The Anti-Recoil Barrel is also colloquially known as the "compensator barrel," "compensator," or "muzzle brake"

It does not affect any other stats. It is used well on small turrets, very large and powerful cannon arrays, or (in the future) personal firearms.

Gatling Barrel
The Gatling Barrel attachment increases the fire rate, allowing the gun to shoot faster. Likely the simplest attachment.

The base fire rate of the block laser is [0.5 s/s], and the attachment increases it by [0.5 s/s] per length of block, to a maximum total of [3.5 s/s].

The Gatling Barrel can be a total of 6 blocks long, the middle child of the laser attachments.

When firing, the Gatling barrel rotates just like a regular Gatling Gun, and increases in speed as the length increases.

Although the Gatling barrel does not affect any of the other stats directly, firing more shots per second will cause them to increase indirectly, meaning more power is drained, more heat is produced, more damage is dealt, more heat is transferred, and more knockback is given. Thus, the Gatling barrel is the only attachment that has adverse affects, and is not recommended to be used on small ships with small heat capacity and energy production.